Friday 21 November 2014

Review of Tomb Raider 3

Hello all and welcome to my first review, Tomb Raider 3. Here's some stats about the game...

Date Released: 1998 on PS1 and Microsoft Windows
Publishers: Eidos Interactive
Developers: Core Design
Genre: Aaction/Adventure

This classic game is the third story in the popular Tomb Raider series, along with its predecessors this game was in one of the top leading series of the late 90s. Although it is now considered by some as outdated and poor, this game is an all-time classic and I'm glad to be doing a review of it.


The game starts in the Indian Jungles, where Lara is searching for an artefact in some ancient Indian ruins. As the first level starts you are thrown in nearer the deep end as you have the task of sliding down a hill with many obstacles in the way as well as things to collect. Sometimes a difficult start to the game can be good as you are forced to adjust to the nature of the game quickly, and faster become experienced. You progress through 4 levels within the 'Jungle Theme', one level being where you drive the jeep through some old caves. Evidence of how to game has improved in manner of detail is how in one of the India levels, a monkey enemy has the ability to steal things from your inventory. Music is great throughout the whole game, especially the tension themes which have the power to make you feel suddenly very unsafe, and want to hide behind the sofa. New features and additions to this game come with higher quality dynamic lighting, slightly better graphics and a whole set of new and even harder puzzles to solve. Effects such as fire and water have improved substantially, however there are still some prevalent mishaps, such as the fog in the South Pacific levels, which stays completely frozen rather than moving around realistically. If you are one for extreme detail and perfection, then perhaps this game will not be your cup of tea :D. One thing I like that stands out about this game is that you get to choose in which order to progress through the levels, as at the end of some levels you can choose whereabouts in the world to go next. Despite the different order of locations you can progress through, the game still always has the same ending unlike games like Silent Hill.

You get to choose where to go next
 On the weapon side of things, you are provided with several new awesome weapons, including the powerful Desert Eagle. My favourite gun is the Uzis. Grenade launchers with bouncing grenades are now added to the game, I have mixed feelings about these. Lara is also given some new moves, which making moving around the levels easier and more dynamic, as well as more interesting to the player.
The Save Crystals have made a comeback, now more diverse in how they can be used. Instead of collecting one and having to use it straight away as with previous games, you can now collect them in your inventory, and use them whenever you choose. Be careful with how you use these crystals, as they are very few in number and must be used wisely. If you happen to be playing this game on a PC, you are lucky, as the PC edition does away with Save Crystals altogether and you have the ability to save the game whenever you want from the pause menu, and as many times as you want.

Tomb Raider 3 also has the 'secrets' little collectables that are located in very well hidden areas throughout each level. They are optional to collect, however if you collect every last one you will unlock a secret level named 'All Hallows' which is based in a London Cathedral. I love the addition of a secret level as it gives the game more character, and makes you want to strive to collect the secrets. Any game with mysterious secrets and easter eggs instantly makes my favourite list.

All Hallows, the bonus Level
Lara's home is also back, now with a new set of puzzles and secret rooms to unlock. A huge racing track with a drivable car has replaced the hedge maze. The interior design of Lara's house has changed again, and looks smarter and nicer. Many consider TR3's variation of the house the best of all, even better than in the modern games! You can unlock the trophy room, basement (with a gigantic aquarium), racetrack in with keys and timed doors. The timed doors are very frustrating to do, but is nothing compared to some of the puzzles included in game. The legendary assault course has now been largely expanded, and includes a target practice session using the butler with a drinks tray shield! This is easily the biggest tutorial level of all the early Tomb Raider games, and the best.

As regards to the enemies of the game, the overall theme is more contemporary. Rather than dragons and spiders, we have security guards and gang members lurking underground. You could almost say the game as a whole is more contemporary, and maybe even urban. This urban atmosphere is prevalent in levels such as 'Thames Wharf", "Aldwych" and the "RX Tech Mines". Throughout the game you come across a large variety of different enemies from tribe members to rats, geordie gangs to mutilated humans, dinosaurs to jail guards and many more. Most of the enemies of the game are great, however some are a bit too fantasy like, sometimes jeopardising the serious tone of the game. Graphics of the enemies is better than the scenery detail, however the human men look a bit squarish, but still a vast improvement to the squareness of Tomb Raider 1-2.
A member of 'The Damned', a geordie gang lurking in the London Underground.
In terms of storyline and locations to explore, this game is simply amazing. There are many interesting places of the World to explore in detail, such as Nevada, London, the South Pacific, Antartica and India. Some levels represent iconic areas like Area 51, and St Pauls Cathedral. In one cutscene Lara falls down the bell tower of St Pauls after a fight, and ends up in the tunnels of a disused tube station. The character of the scenery overall is appealing to people with a taste for contemporary exploration. Graphics are a bit of a downer for this game, but if you're anything like me then you will see the graphics as what made the game retain it's unique atmosphere of quirkyness and mystery. The Aldwych level is my all-time favourite, as it has the most intriguing atmosphere and feeling to it, the fact that it is an old disused station under a famous capital city, and everything is so quiet and eerie. The train hurtling down the tunnel and killing Lara is in my opinion the best jumpscare of the game, the music is terrifying. 




The music of the game is composed by Nathan McCree, and has been composed by him for the previous two installments. Music in the game is memorable and very tasteful, and its use in the game and at what moment it its played is perfect, apart from the odd moment where it may be considered unnessescary. Whenever the creepy tension themes come on, you know something is about to happen. Those tense moments are the best gaming moments of my childhood.

Some people who write reviews of this game may have many more bad things to point out than I do, but personally this is my favourite classic childhood game, I am unlikely to point out much fault :D. As with any game, Tomb Raider 3 has its bad bits, especially the graphics, but back in 1998 this was the standard and many people enjoyed this game for what it was. Anyway, I guess that's all from me on this review. Thank you for taking the time to read this review and if you have never played Tomb Raider 3 before, I hope you have a better insight into it and may even consider playing this awesome game!

Goodbye :)



Thursday 20 November 2014

The Classic Sonic

These games were amongst the best of the classic 2D games of the golden days! Here's a picture from the Green Hill Zone level...
 
Who remembers this fool...
 
Robotnick/Eggman always managed to make me go absouletley mad everytime I saw him!
 
If iphones existed in the 90s, then these bonus levels would have made a great app as they share the same irritating addictiveness that Flappy Bird had...

 
Cute little levels


 
The music of these games gives of feels like no other...
 
xD
 
 


 



Why make a blog about old games when I could do a blog about the higher-quality games of the present-day?

One simple reason I decided to do this blog is because of nostalgia. (And it's a college assignment). But anyway, I'm one person amongst many who are still in love with the games of our childhood, despite the amazingness of modern-day games (most anyway). After all, what's not to love about the classic era of gaming? Atmosphere is one of the most important factors of making a game effective and older games managed to capture that perfectly, despite the lack of memory they had available on the old consoles. These are games that must not be forgotten >:). Games of the modern-era already have thousands of blogs, youtube channels, websites and more covering every aspect of them, I thought I would instead contribute a blog to an internet that doesn't have as much detail on the topic of classic gaming. There are obviously some extensive, detailed sites out there covering most of the old games, however this blog is intended to be a small, little project in which I contribute my aspect and opinions of classic gaming. 

Laterz

Who had one of these babies

The good old days of over-pixelated 2D gaming :)

Wednesday 19 November 2014

GTA is life

This blog would have no reason for being if I didn't include the old GTAs, particularly GTA 3! Being the first 3D GTA, this game was just simply amazing and very popular, along with it's sub-releases, Vice-City and San-Andreas.



The Headcrabs

Who remembers these?